Post by .)SD(. Angel-A on Jan 7, 2009 13:25:24 GMT -5
Mapping isn't actually as hard as it might seem, starsiege is probably one of the easy games to map with.
Follow the steps in this guide and learn how to map.
1) Getting a map: Before you can start mapping, you need a map to edit, to get one, go to "C:\Dynamix\Starsiege\Multiplayer", this takes you to the map folder in starsige. Select what map you want to use as a base. For example, if you wanted to make a map based on DM_City_on_the_Edge, you need to look for 2 files: DM_City_on_the_Edge.cs and DM_City_on_the_Edge.mis, the two files you need will always end in .cs and .mis.
Copy the two files and rename them to whatever name you want. It's best to pick the name you want before you start mapping, because if you change the name before the map is done, you will lose any changes made in the map (oddly, the changes will come back if you go to whatever name you had before). Also note, by opening a .cs file with notepad, you can edit the script and change the map type (DM, TDM, CTF, etc) and the name that the map shows in the help tab. I recomend copying a MIB DM map .cs to edit into your map
Now that you have picked a map, start up starsiege.
2)Using the editor: Go to multi-player, and pick host game, select the map you're editing from the drop-down list, and set it as the map you're hosting. Set the server to allow only 1 person, if you don't want people to join, it may cause crashing (note: people CAN join your server while you're editing, as long as they don't shoot their weapons or spam qcs).
Start the map, click join game, and open the console, and type exec(editor); (if cannot use the console, create a shortcut to starsiege and add -me at the end of the target link command line). You are now in the editor. clicking F2 on your keyboard lets you select induvidual options for a selected object (click on an object to select it), F3 brings out a list of objects you can put in a map (you will first see tabs, click on a tab, then click and oject to add it to the map, don't add AI hercs until you know how to script them). F4 brings up the terrain editor, but you must NEVER use it, repeat: DO NOT USE THE TERRAIN EDITOR EVER!. Why? Using will ruin your starsiege files, and you won't be able to join certain maps until the files are fixed. Using is the first mistake mappers will make, make sure you do not make it.
F1 hides the editor bar (F2 or F3 will bring it back), F5 closes the editor and lets you play the map.
You move the view camera around the map using the W, E, A, S, D, and X keys, and the mouse to select objects and rotate the view from the place where the camera is.
3) editing the map: Ok, this is where the fun begins ;] making the map. you can delete and add objects as you like. The shift, control, and alt keys let you rotate an object, and you can move it by dragging it with the mouse. By clicking the "O" key, you'll bring up an options list, it lets you choose where an object will pop up in relation to the camera, and it lets you use "plane movement". Plane movment will let you move an object while keeping it on the same plane, normally objects will stick to the ground, but if you want the in the air, use this. as you're editing, save often, the edit is prone to crash, some objects in the list are also bugged, and crash SS because they do not actually exist, and if that happens, you'll lose unsaved work. Another note, in a map, if you are adding objects like fire or a weapon animation like an mfac, clicking the animaton secuence tab and hitting apply makes it move, you can also change the rotation of object too from here. (some object will crash when you hit the apply tab and can only be changed in the software mode).
4) Finishing up: when you are totally done with your map, you need to lock everything, when an object is locked, it will have an "X" on it, when it is not locked, it has a circle. Locked ojects cannot be edited until they are unlocked, when a map is completely locked, (all objects and such are locked), it can be sned out for download and the name can be changed without the map going blank. some objects can only be locked in the software mode.
Once you make a map, be sure to send it to me, so in can me compiled in an SD mappack also, it is preferable, but not required that maps be named with an SD in the start of the name, like "SD_DM_mapname", it makes it easier to find SD map made in the map tabs (Whoo, that was a lot of words, I think I have carpal tunnel now...).
Follow the steps in this guide and learn how to map.
1) Getting a map: Before you can start mapping, you need a map to edit, to get one, go to "C:\Dynamix\Starsiege\Multiplayer", this takes you to the map folder in starsige. Select what map you want to use as a base. For example, if you wanted to make a map based on DM_City_on_the_Edge, you need to look for 2 files: DM_City_on_the_Edge.cs and DM_City_on_the_Edge.mis, the two files you need will always end in .cs and .mis.
Copy the two files and rename them to whatever name you want. It's best to pick the name you want before you start mapping, because if you change the name before the map is done, you will lose any changes made in the map (oddly, the changes will come back if you go to whatever name you had before). Also note, by opening a .cs file with notepad, you can edit the script and change the map type (DM, TDM, CTF, etc) and the name that the map shows in the help tab. I recomend copying a MIB DM map .cs to edit into your map
Now that you have picked a map, start up starsiege.
2)Using the editor: Go to multi-player, and pick host game, select the map you're editing from the drop-down list, and set it as the map you're hosting. Set the server to allow only 1 person, if you don't want people to join, it may cause crashing (note: people CAN join your server while you're editing, as long as they don't shoot their weapons or spam qcs).
Start the map, click join game, and open the console, and type exec(editor); (if cannot use the console, create a shortcut to starsiege and add -me at the end of the target link command line). You are now in the editor. clicking F2 on your keyboard lets you select induvidual options for a selected object (click on an object to select it), F3 brings out a list of objects you can put in a map (you will first see tabs, click on a tab, then click and oject to add it to the map, don't add AI hercs until you know how to script them). F4 brings up the terrain editor, but you must NEVER use it, repeat: DO NOT USE THE TERRAIN EDITOR EVER!. Why? Using will ruin your starsiege files, and you won't be able to join certain maps until the files are fixed. Using is the first mistake mappers will make, make sure you do not make it.
F1 hides the editor bar (F2 or F3 will bring it back), F5 closes the editor and lets you play the map.
You move the view camera around the map using the W, E, A, S, D, and X keys, and the mouse to select objects and rotate the view from the place where the camera is.
3) editing the map: Ok, this is where the fun begins ;] making the map. you can delete and add objects as you like. The shift, control, and alt keys let you rotate an object, and you can move it by dragging it with the mouse. By clicking the "O" key, you'll bring up an options list, it lets you choose where an object will pop up in relation to the camera, and it lets you use "plane movement". Plane movment will let you move an object while keeping it on the same plane, normally objects will stick to the ground, but if you want the in the air, use this. as you're editing, save often, the edit is prone to crash, some objects in the list are also bugged, and crash SS because they do not actually exist, and if that happens, you'll lose unsaved work. Another note, in a map, if you are adding objects like fire or a weapon animation like an mfac, clicking the animaton secuence tab and hitting apply makes it move, you can also change the rotation of object too from here. (some object will crash when you hit the apply tab and can only be changed in the software mode).
4) Finishing up: when you are totally done with your map, you need to lock everything, when an object is locked, it will have an "X" on it, when it is not locked, it has a circle. Locked ojects cannot be edited until they are unlocked, when a map is completely locked, (all objects and such are locked), it can be sned out for download and the name can be changed without the map going blank. some objects can only be locked in the software mode.
Once you make a map, be sure to send it to me, so in can me compiled in an SD mappack also, it is preferable, but not required that maps be named with an SD in the start of the name, like "SD_DM_mapname", it makes it easier to find SD map made in the map tabs (Whoo, that was a lot of words, I think I have carpal tunnel now...).